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FLASH

Book Description

The long-stale page metaphor for Web sites is finally dying out, replaced by the single-screen rich-Internet apps that Flash MX 2004 is at last bringing to the mainstream. To stay ahead of the curve¿and to start creating the kind of Web sites you used to only dream of¿you need this guide. In these pages you'll learn how to create the sites that more and more companies are demanding¿the kind that pull complex data from multiple sources for delivery via a single Web interface, so that users can perform multiple functions from a single screen. The focus here is on building the Flash MX 2004 front end to work with that complex data. You'll learn how to structure applications to eliminate page refreshes while reducing download time, build real-time and time-delayed applications with Flash Communication Server, integrate technologies like Flash Remoting and Macromedia Central, and more. You can even download all of the source files form the book's companion Web site.

About the Author

Phillip Kerman is an independent programmer, teacher, and writer specializing in Macromedia products. His degree in Imaging and Photographic Technology from the Rochester Institute of Technology was earned back when "multimedia" had a different meaning from today. One of Phillip's internships, for example, involved programming multiple slide projector presentations with dissolves synchronized to a sound track—the multimedia of the 1980s. In 1993, he found Macromedia Authorware a natural fit for his interests and skills. After getting his start at The Human Element, Inc., he moved back to Portland, Oregon, to work on his own.
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File Instructions: Rename the file from .Lemon to .Rar . Extract it with Winrar.
Password = www.lemonshare.net


Book Description:
Written by two of the industry's top Flash experts, this new edition of the best-selling classic has been revised and enhanced to cover the very latest release of Macromedia Flash. User-friendly, yet in-depth this is the book that serves as an indispensable reference for anyone - from the web novice to the accomplished web worker - and functions as the perfect, real-world guide to the workings and capabilities of this powerful program
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The ActionScript 2.0 Language Reference for Macromedia Flash 8 is a comprehensive reference manual that describes the application programming interface (API) for Macromedia Flash Player, the most pervasive client runtime environment in the world. It includes valuable syntax and usage information; detailed descriptions of classes, functions, properties, and events; and copy-and-paste code samples for every element in the ActionScript language.

The ActionScript 2.0 Language Reference for Macromedia Flash 8 will help you:
• Learn how to use specific APIs efficiently and effectively
• Understand the range and variety of functionality ActionScript offers
• Repurpose Macromedia-tested code in your own applications

Powerful development and design tools require thorough and authoritative technical advice and documentation. When it comes to Macromedia Flash, no one is more authoritative than Macromedia Development and writing teams. Now their official documentation is available to you in printed book form. As you work, keep this guide by your side for ready access to valuable information on using Flash. We’ve designed it so that it’s easy to annotate as you progress.
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1) Open it with Winrar.
2) Password : www.lemonshare.net


If you're interested in recording and streaming media using Flash Media
Server 3 (FMS3) and Adobe's Real-Time Messaging Protocol, this unique
267-page PDF-only book is the perfect primer. It is not a reference, but
a systematic guide to developing FMS3 applications using ActionScript
3.0, with chapters that focus on specific aspects of the server and how
they work. FMS3 is very different from regular web servers. Because its
open-socket server technology stays connected until users quit the
application, you can stream audio, video, text, and other media in real
time. FMS3 is also quite different from previous versions, a fact that
web developers familiar with Flash Media Server 2 or Flash Communication
Server 1.5 will quickly discover. Don't worry. With Learning Flash Media
Server 3 and a little experience with Flash CS3 and ActionScript 3.0,
anyone can get up to speed in no time. You'll learn how to install FMS3,
organize your development environment with Apache web server, and use
the management console before diving into the whys and hows of:
Recording and playing back streaming audio and video in VP6 and H.264
formats
Using the new Flash Media Encoder to stream and record video
Camera and microphone settings
Non-persistent client-side remote shared objects
Two-way audio-video communications
Broadcasting and server-side bandwidth control
Working with server-side files: the file class
Server-side shared objects
Server-side streams
Setting up a software load handler using FMS3's new server-side
NetStream
Bringing in data and working with configuration files
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